using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;


namespace GreenGamesLibrary
{
    public class Bullet : Sprite
    {
        public Bullet(Texture2D loadedTex) : base(loadedTex)
        {
            tex = loadedTex;
        }
    }
}
